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![]() I thought to myself this game looks ugly. It’s Y now, guys! Oh sorry, it’s now Z… and then, the videos started appearing. Sokal pulled out another amazing adventure game, which is still something that can be named as one of the best games of that year (in its genre, at least). ![]() Syberia came, saw, and conquered, resulting in a sequel during Spring 2004 on PC, and Autumn 2004 on PS2/X, respectively. It was Amerzone in 1999, originally on PC, Mac, and PS1, followed by 2011 ports to iOS and OSX. Syberia was released in 2002, and it was mostly successful because of Belgian comic book artist Benoit Sokal, who already made a game before Syberia. What’s the problem with Syberia 3? Being stuck in the past? Maybe… but let’s not run ahead of ourselves.
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